Rockwell Collins was also a client of Blockdot/Soap Creative during my time there. As the senior UX/UI designer I worked on several projects for this client.
This project went through multiple iterations of design. The UX was solid. It was a simple training and simulation experience with a linear timeline and limited scenarios.
Initially we proposed two design directions: 1. skeuomorphic approach to the controls; and 2. a flat design that was more generic in what it could actually represent but focused more on the information and usage belonging to each control.
We had convinced the client that the flat design was appropriate since all of these controls could be different on each aircraft and that understanding the inherent meaning behind each one is more important than focusing on the modeling of the dials and buttons. After nearly completing the mock-ups for all the screens we had requests to make the the control board even more simple and cut out some of the other—less relevant—controls.
The interface design that was approved and completed prior to leaving Soap Creative used the tropes found in iOS8 and a flat UI. We used blurs over layers and geometric textures with minimal shadows to imply depth. The approach to the controls was extremely minimal.
The current version of the app in the app store features fully rendered 3D atmosphere’s and sky-scapes from some very talented artists. The UI has changed somewhat including the app icon. The app icon does not work for various reasons. It does not belong to the other family of icon’s within Rockwell Collins, and the image within the icon is so subjective that it does not communicate clearly what it is.